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The major bummer for me is that, though Cossacks 3 leans heavy on building a town in the early stages of a mission or battle, this stuff reaches its end fairly fast, shrugged off in favour of those big battles. It's not simply that it's scratching a neglected itch, but also that it does so deftly, never struggling under the weight of its massed battles and almost illustration-like appearance. I won't go so far as to say 'fresh', but I've had a good time with Cossacks 3 despite its inherently familiar nature and limited amount of variety. My point being, what might have felt weary in 2007 feels sweet and welcome now. ![]() And so it was that I bought a Greggs' pastie and a can of fizzy pop as I played Cossacks 3, to better transport myself back to my younger days of less pressure and terrible diets. #Cossacks european wars multiplayer full#The pace of publishing was such that I could spend a full week on a review rather than dash through as fast as possible. I am almost certain I reviewed at least one Cossacks game during that period, though I can remember nothing of it. #Cossacks european wars multiplayer Pc#It takes me back to a time when, working for PC Format magazine back in the days when magazines were something other than an expensive way to pass a train journey if your phone battery was running low, games like this would arrive on my desk every week. Cossacks 3, which in a sentence is a traditional build and bash RTS with higher unit counts and a little more focus on formation, is a comfort blanket, and I regret nothing. It's so thoroughly unreconstructed as an RTS, a straight-to-the-point rarity in changed times, like a visitor from an alt-timeline where strategy games never gave up on the Age Of Empires formula and were still the same in 2016, but slicker and flashier. It's a demi-remake of the 2001 original, in fact. #Cossacks european wars multiplayer series#GSC Gameworld (they of STALKER fame, at least in name) are behind this 17th- and 18th-century Europe-set real-time strategy game, which though it bears a 3 in its name does not present any particular barriers to series newcomers. Cossacks 3 is not PC gaming's norm in 2016 any more than Mario or Sonic are consoles', but I must admit that I found it to be something of a balm. I sought, somewhat in vain, to defend myself, because in truth it has been many years since I played a historical RTS. Our interests and stereotypes had not changed since 1997. ![]() This, these tiny men, those cod-historical serif fonts and that expanse of terrain - this was what PC gamers played all the time. He didn't say anything when he glaced at my screen didn't have to, for his face said it all. Whilst I was playing Cossacks 3, a console-focused journalist of some reknown (TV's famous Simon Parkin, since you ask) popped his head into the rotting cupboard above a coffee shop that I attempt to call an office. ![]()
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